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Less Drag

 More Lift.

Art Direction, Design, and AI Development that move brands and people forward.

Cohesion between concept and code creates lift — the kind you can see and feel as your brand takes flight. As both creative and developer, I’ve become pilot and mechanic in one; charting new territory while strengthening what’s familiar. Every tool, whether design or code, serves the same purpose: carrying your brand higher with clarity and consistency.

When Reality Just Doesn't Say It...

Animation Screams it.

I’ve been working in Maya and 3ds Max for years — but it started with Power Animator on an SGI Indigo 2. Since then, I’ve created animation for everything from appliances and architecture to fully animated characters. These are a few of my top pieces, including five that stood out most to clients.

When Reality

Just Doesn't Say It...

Animation

Screams it.

I’ve been working in Maya and 3ds Max for years — but it started with Power Animator on an SGI Indigo 2. Since then, I’ve created animation for everything from appliances and architecture to fully animated characters. These are a few of my top pieces, including five that stood out most to clients.

Unreal Engine 5:
Realtime Render Test

This animation test explores cinematic storytelling inside Unreal Engine 5. All models were built and textured in 3ds Max, then brought into Unreal for lighting, composition, and motion. The goal was to push realism and atmosphere using real-time rendering — treating the engine like a film set, where every light, shadow, and camera served the story.

3dsMax + Unreal Engine Rendering

GE Appliances:
Reaching Your Goals

Another GE Appliances project took a different path—literally. This one explored the idea of finding possibilities when the direct route doesn’t work. Built around exploration and discovery, it reminded teams that progress often comes from curiosity—looking at challenges from every angle until the best path forward appears.

3dsMax + VRay Rendering

WitchHunt :
Thou shalt suffer a Witch

Witch Hunt is a story-driven board game of deduction and deception, set in the village of Ravenwicke. In this animated overview, I brought the game’s world and mechanics to life — revealing the tension as players search for clues, forge alliances, and uncover who among them is the witch before time runs out.

 

Adobe Illustrator + Adobe After Effects

3dsMax + VRay Rendering

'58 Foundations :
How your home was built

As part of the 58 Foundations rebrand, this animation became the cornerstone for how the company explained what it does best—protecting homes from the ground up. Starting with the home’s foundation and moving through each stage of construction, it turned a technical process into a story of strength and craftsmanship, paving the way for a full series of instructional films that followed.


3dsMax modelling + VRay Rendering

GE Appliances : 
Overcoming Adversity

I’ve created several internal animations for GE Appliances over the years, each one with its own small story and sense of humor. This piece started as a simple morale booster and turned into a playful chase about perseverance—a soccer ball, a washing machine, and one determined character dodging chaos to reach the finish line. It was a fun reminder that even at GE, great ideas can start from the simplest sparks.

3dsMax modelling + VRay Rendering

Top 5 Animations Clients Loved Most

Unreal Engine 5:
Realtime Render Test

This animation test explores cinematic storytelling inside Unreal Engine 5. All models were built and textured in 3ds Max, then brought into Unreal for lighting, composition, and motion. The goal was to push realism and atmosphere using real-time rendering — treating the engine like a film set, where every light, shadow, and camera served the story.

3dsMax + Unreal Engine Rendering

GE Appliances:
Reaching Your Goals

Another GE Appliances project took a different path—literally. This one explored the idea of finding possibilities when the direct route doesn’t work. Built around exploration and discovery, it reminded teams that progress often comes from curiosity—looking at challenges from every angle until the best path forward appears.

3dsMax + VRay Rendering

WitchHunt :
Thou shalt suffer a Witch

Witch Hunt is a story-driven board game of deduction and deception, set in the village of Ravenwicke. In this animated overview, I brought the game’s world and mechanics to life — revealing the tension as players search for clues, forge alliances, and uncover who among them is the witch before time runs out.

 

Adobe Illustrator + Adobe After Effects

3dsMax + VRay Rendering

'58 Foundations :
How your home was built

As part of the 58 Foundations rebrand, this animation became the cornerstone for how the company explained what it does best—protecting homes from the ground up. Starting with the home’s foundation and moving through each stage of construction, it turned a technical process into a story of strength and craftsmanship, paving the way for a full series of instructional films that followed.


3dsMax modelling + VRay Rendering

GE Appliances : 
Overcoming Adversity

I’ve created several internal animations for GE Appliances over the years, each one with its own small story and sense of humor. This piece started as a simple morale booster and turned into a playful chase about perseverance—a soccer ball, a washing machine, and one determined character dodging chaos to reach the finish line. It was a fun reminder that even at GE, great ideas can start from the simplest sparks.

3dsMax modelling + VRay Rendering

Top 5 Animations Clients Loved Most

3D Animation & Video

sample animations

Over my career, I’ve created 3D animation and motion graphics for 50+ clients, from global corporations to local businesses. Using Maya and 3ds Max for modeling and animation, combined with After Effects and Premiere, I’ve delivered projects across industries including appliances, spirits, logistics, education, and construction.

Challenge
Clients had widely different needs — from visualizing GE’s engineering precision to capturing Maker’s Mark’s artistry, energizing youth for Streetball Showdown, or producing instructional content for 58 Foundations. As with all Brand Work, the challenge was ensuring accuracy and brand alignment while meeting deadlines with efficient rendering pipelines.

Role
I’ve worked as 3D artist, compositor, and creative director, handling every stage of production:

  • Modeling & Animation: Maya and 3ds Max for environments, products, and characters.

  • Compositing & Editing: After Effects and Premiere for graphics and finishing.

  • Pipeline Management: Ran a private 120-core render farm for years, now transitioned to cloud rendering for faster, scalable delivery.

 

Outcome
The work has supported 50+ brands including Chevron Delo, Brown-Forman, UPS, and GE Appliances — demonstrating my ability to adapt workflows and deliver animation that is both visually compelling and strategically effective.

3D Animation & Video

sample animations

Over my career, I’ve created 3D animation and motion graphics for 50+ clients, from global corporations to local businesses. Using Maya and 3ds Max for modeling and animation, combined with After Effects and Premiere, I’ve delivered projects across industries including appliances, spirits, logistics, education, and construction.

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Art Direction, Design, and

AI Development that move brands and people forward.

Peyton Talbott        502.724.5887        Resume

Peyton Talbott        502.724.5887        Resume

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